<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>StealthPrototype Devlog - itch.io</title><link>https://angelo-durak.itch.io/slokchockablok</link><description>small stealth prototype</description><item><guid>https://angelo-durak.itch.io/slokchockablok/devlog/1524689/ver-003</guid><title>ver 0.0.3</title><link>https://angelo-durak.itch.io/slokchockablok/devlog/1524689/ver-003</link><pubDate>Sat, 16 May 2026 00:07:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Currrently been working on tileset and lighting, with a few bug fixes including enemy vision not dissapearing after death enemies now have a dynamic light cone (subject to change) and follow pathfindi...</p>]]></description></item><item><guid>https://angelo-durak.itch.io/slokchockablok/devlog/1523737/ver-002</guid><title>ver 0.0.2</title><link>https://angelo-durak.itch.io/slokchockablok/devlog/1523737/ver-002</link><pubDate>Thu, 14 May 2026 23:17:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>enemy ai fixes, currently pathfinding bugs that need ironing out, goblin stealth is almost in full roll. pun intended there is now basic lighting as I continue to polish stealth mechanics...</p>]]></description></item><item><guid>https://angelo-durak.itch.io/slokchockablok/devlog/1522578/ver-001</guid><title>ver 0.0.1</title><link>https://angelo-durak.itch.io/slokchockablok/devlog/1522578/ver-001</link><pubDate>Wed, 13 May 2026 16:20:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MjQ0MjQwLnBuZw==/400x224%23c/FfYCTd.png"/><p>just a post to show off enemy behaviour. plan is for the enemy to insta die from behind. the first video i accidentally removed the goblins eyes from his head hence the cone being further away...</p>]]></description></item></channel></rss>